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The Steppe Town is a place where the main factory is ruled by a five-year-old girl, where districts are named after body parts, where bulls can only be slaughtered by the initiated, and where ideas and projects banned from the Capital somehow thrive.

It’s also the main character of the game.

Imagine a remote town—so small it doesn’t even seem to have a name, a town where obscure traditions intertwine with progressive ideas and industrialization. You are an outsider here, and yet the town is yours. You’ll be the one to secure its fate, you’ll be the one it’ll open up to, sharing its secrets and mysteries. Its inhabitants will confide in you, its history will come back to life before your eyes, and its architecture will tell you stories.

Now imagine this town ravaged by an invisible and merciless enemy. The Sand Plague.

The town is remote and thus relatively small, but it’s also very dense, open for exploration. Every second building has a name, every district is there for a reason, every street is a thread in the story. It’s a steppe town formed around a behemoth slaughterhouse, but paradoxically the locals worship bulls. A huge construction defying the laws of physics, called The Polyhedron, lies to the west. The air is thick, and for some reason there is a sacrificial site right inside the town. It’s hard to understand how it all holds together.

It will be up to the players to discover the world around them. Why is it forbidden to dig wells here? How on earth does The Polyhedron not fall? Do actors in the Theatre really perform even when there’s no audience to watch their plays?

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